K'pod
KappProfile.jpg
K'pod
Birthdate: 7-21-2740
Position: Igen Weyrling
Dragon: Brown Drachiuth
Craft: n/a
Journal: http://kappod.burningskies.net/
Played By: Salim Kéchiouche
Table of Contents

Description

K'pod
A shadow of a man, or perhaps a shadow of a boy - Kappod's body remains undecided on the issue. A thick black beard in waiting throws stubbled shadow over his chin and cheeks, where skin is already browned by the twin forces of descent and sun, and full black eyebrows are stern when furrowed. The lines of his triangular face, however, are still fairly smooth, and, along with gentle brown eyes encircled by long lashes and curly, slightly unkempt black hair, give him more the look of youth than manhood. His frame, though lightly muscled, is slight, and standing at only 5'6, there may still be growth for him in the future - although the dark hair on his limbs might suggest the limits of adulthood have been reached.

Drachiuth
A tawny hide mottled by rust is stretched over strong, taut muscles and the perpetually haggard frame of a creature never quite satisfied. Lean and lanky, there's something undeniably predatory in the way this brown carries himself, a tension in his step, a gleam in his eyes. Jagged ridges emerge abruptly over keen eyes from his sleek sabled head. A roughhewn trail of serrated edges continues down the length of his low-set neck and over his back toward his tail. Long limbs end in comparatively large paws, sharp with dark talons, while efficient wings with nearly translucent membranes are just expansive enough to carry him effortlessly.


History

Kappod grew up on a small river-grain farm near Igen Hold, with his father, Kteipon, and younger (by five years) brother, Dekkin. His mother, Dania, died shortly after giving birth to Dekkin; although this was a pretty tough thing for a five-turn-old boy to deal with, Kteipon's steady nature and constant effort to be there for his boys kept the loss from having any lasting effects of bitterness or emptiness on the young man. It did, however, endow Kapp with a certain practical sense of the occasional harshness of reality; shit happens, people die, and life has no choice but to go on. You roll with it and do your work, and find meaning in what you consciously make rather than reading into the whims of chance.

When Searchriders were sent out for Miriath's clutch, the family's land wasn't producing as much as might be hoped. When the riders offered Kappon the chance to stand, Kteipon, who'd always held firm to old values of duty to Weyr and Hold, and who was already in negotiations with a neighbouring family to give his land over to them in exchange for guaranteed subsistence for himself and his sons as continued workers, urged his eldest son to accept. Kappod did indeed go, only to be left as one of the unimpressed on the sands.

Considering the changed economic situation at home, and the fact that being in a rank-oriented society suited his 'follower' nature quite beautifully, Kappod chose to remain at the Weyr after the hatching. He hasn't developed an extensive network of friends, having always had a tendency toward introversion, but he's content enough in dealing with the tasks as they come, and earning his own meals by his own work. He sometimes miss his family, but a feeling of duty to them keeps him eager to earn his own way without adding extra strain on the land they work for the neighbours. (Sometimes there can indeed be too many hands on a farm.)


Hooks

Need something done? A crappy job that no one else wants to do, or that most others would half-ass? A discrete service that may or may not be above-board? Kapp's your guy. He may not be hugely interesting in and of himself, but he makes for an awesome yes-man. So long as your char outranks him, he'll do what he's told, including not divulging information about it if so ordered - well, unless someone of a higher rank were to ask him.

Put Kapp into a scene with someone outgoing and loud, and he grates and fumbles and generally is uncomfortable. It makes for good comedic scene fodder. And he knows enough about manners not to just up and leave, so anyone who'd keep poking or prodding at him would have him at their mercy for as long as they wanted, pretty much, so long as he has no other tasks to attend to.

Page tags: active brown rider